For the Construct 2 project, my main job is to create the game mechanics. Basically how the vehicle moves, how the coins and power ups are spawned, and how random events are triggered. I went through a lot of problems during the development phase. Mostly is due to the lack of experience and understanding of how Construct 2 works. I feel the engine is very limited compared to coding. They force you to have a certain way of thinking in creating your events. However, despite all the pains, it is not without any gains. I learned a lot about game development. Like how to conserve memory space by destroying your objects outside of the layout, how to handle sprite sheets and create animations out of them, and a bit about online multiplayer (just to name a few). The forced mindset that Construct 2 enforces on me does make me feel uncomfortable, but it does introduce me to a new different way of thinking about code and algorithms.
Construct2 Game Proposal
My group (Bently, Aric, and I) decided to make a two-player side-scroller racing game, in which the players will control vehicles involving Indonesia (which is the main theme in this project). These vehicles will be transportation that has become a staple of Indonesian culture or those unique to Indonesia. As it is a side-scrolling racing game, the players would compete with one another on a randomly generated terrain in which a finish line is placed after a certain distance.
To make the game more interesting, we propose the idea of random events happening throughout the race. These events would be reflective to certain aspects of Indonesia. Whether it be an event that hinders the players or helps them, they would need to keep an eye out and not only focus on the terrain.
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